Flash Fire

School transmutation
Level sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S, M (a pinch of powdered fool's gold)


Range close (25 ft. + 5 ft./2 levels)
Target 1 firearm
Duration instantaneous
Saving Throw Throw Will negates (object) ; see text; Spell Resistance yes (object) ; see text


The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.

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