Flame Arrow

School transmutation [fire]
Level magus 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a drop of oil and a small piece of flint)


Range close (25 ft. + 5 ft./2 levels)
Duration fifty projectiles, all of which must be together at the time of casting
Saving Throw none; Spell Resistance no


This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.

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