Cause Fear

School necromancy [fear, mind-effecting]
Level bard 1, cleric/oracle 1, sorcerer/wizard 1


Casting Time 1 standard
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes


The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution 3.0 License