Animate Objects

School transmutation
Level bard 6, cleric/oracle 6, witch 6; Domain chaos 6


Casting

Casting Time 1 standard action
Components V, S


Effect

Range medium (100 ft. + 10 ft./level)
Target one Small object per caster level; see text
Duration 1 round/ level
Saving Throw none; Spell Resistance no


Description

You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.

An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.

This spell cannot affect objects carried or worn by a creature.

Animated objects can be made permanent with a permanency spell.


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