School transmutation
Level cleric/oracle 2, inquisitor 2; Domain chaos 2, evil 2, good 2, law 2
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range touch
Target weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration 1 min/ level
Saving Throw WIll Negates (Harmless, Object); Spell Resistance Yes (Harmless, Object)
Description
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.