School enchantment (Compulsion)
Level alchemist 2, cleric/oracle 2, inquisitor 2; Domain luck 2, tactics 2


Casting Time 1 Standard Action
Components V, S, DF


Range touch
Target Living Creature touched
Duration 1 min/ level
Saving Throw none; Spell Resistance yes (harmless)


Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).

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