Acid Pit

School conjuration (creation)
Level sorcerer/wizard 4, summoner 4


Casting Time 1 standard action
Components V, S, M (drop of acid), F (Fine shovel worth 10 gp)


Range medium (100 ft. + 10 ft./level)
Target 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration 1 round + 1 round per level
Saving Throw Reflex Negates; Spell Resistance no


This spell functions as create pit, except that it places a 5-foot deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed.

Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude Saving Throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.

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