Samsaran

Mysterious humanoids with pale blue flesh and transparent blood like the waters of a trickling brook, samsarans are ancient creatures even in their youth. A samsaran's life is not a linear progression from birth to death, but rather a circle of birth to death to rebirth. Whenever a samsaran dies, it reincarnates anew as a young samsaran to live a new life. Her past memories remain vague and indistinct—and each new incarnation is as different a creature and personality as a child is to a parent. Samsarans appear similar to humans, with dark hair and solid white eyes with no pupils or irises. Skin tones are generally shades of light blue.

Capable of recalling the lessons and failings of their previous incarnations, the samsarans seek to live lives of balance and enlightenment in order to ensure they are reborn upon death to continue their trek through history.


Physical Description:
Samsarans appear as humans with pale blue skin, solid white eyes with no pupil or iris, and dark hair. A samsaran’s blood is crystal clear, like the water of a pure mountain spring.

Society:
Samsarans prefer to live simple lives of reflection, scholarship, and worship. They try to live their lives free of the ambitions and greed that mortality often imposes, since they view their lives as only the latest incarnation of many to come. Any accomplishments left undone in this current life can surely be achieved in the next, or the one after that. Samsarans’ memories of their past lives are not complete—they most often feel like half-remembered dreams. Samsarans can give birth, yet they do not give birth to samsarans—instead, they birth human children. Typically, samsarans give up their children not long after birth to be raised in human society, where the children grow and live their lives normally. Upon death, such offspring sometimes reincarnate as samsaran children, if they lived their lives in keeping with harmony. While most samsarans who die also reincarnate as samsaran children, this is not always the case. When a samsaran has utterly failed at maintaining harmony in her current life, or when she has succeeded perfectly at it, her soul instead travels to the Great Beyond to receive its final, long-delayed reward or doom. Samsarans do not keep family names, but often retain the names of their previous one or two incarnations, regardless of gender, as a sort of replacement for a family name to honor their previous lives’ accomplishments or to remind them of their past shames.

Relations:
Humans and others often misunderstand samsarans’ nature. Many fear or even hate samsarans’ unusual association with death, thinking them to be strangely cursed souls at best or vengeful spirits made flesh at worst.

Alignment:
Most samsarans are lawful good—but samsarans of any alignment are possible. Deeply religious, the majority of samsarans take patron deities even if they aren’t clerics, with Tsukiyo, the patron of the samsaran race, being the most commonly worshiped.

Adventurers:
Adventuring allows samsarans to see the world’s wonders, deepens their understanding of life, and lets them visit places half remembered from their previous lives.

Samsaran Racial Traits


CR+0 Humanoid (Samsaran)

+2 Intelligence, +2 Wisdom, and –2 Constitution: Samsarans are insightful and strong-minded, but their bodies tend to be frail.

  • Size: Samsarans are Medium creatures and thus have no bonuses or penalties due to their size.
  • Base Speed: Samsarans have a base speed of 30 feet.
  • Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: Abyssal, Aquan, Celestial, Ignan, Infernal, Nagaji, Tengu.
  • Arcane Focus: Members of this race gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
  • Magehunter: Members of this race gain a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. Members of this race only gain this bonus against creatures that use spells, not against those that only use spell-like abilities.
  • Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
  • Shards of the Past (Ex): A samsaran's past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
  • Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light.
  • Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.

Alternate Racial Options

  • Mystic Past Life (Su): You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.

Alternate Favored Class Options

  • Monk: Add a +1/2 bonus on the monk's saving throws to resist death attacks.
  • Oracle: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.
  • Rogue: The rogue gains 1/6 of a new rogue talent.
  • Wizard: Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
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