Nagaji

The nagaji are a race of ophidian humanoids with scaled skin that mimics the dramatic appearance of true nagas. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Their physical forms are otherwise humanlike, raising wary speculation about their origins. It is widely believed that true nagas created them as a servitor race, through crossbreeding, magic, or both, and indeed nagaji revere nagas as living gods. Nagaji often inspire awe and fear among other humanoids, as much for their mysterious ancestry as for their talent for both swords and sorcery.

Bred in the ancient past by nagas seeking a servitor race that combined the loyalty of a slave with the versatility of the human form, the nagaji have long since developed into a vibrant and proud race.


Physical Description:
The reptilian nagaji have scaly flesh—these scales are typically green, gray, or brown in hue, with colorful ridges of red, blue, or orange on their skulls or backs. Their ears and noses are flat, almost to the point of being nonexistent, while their eyes are those of serpents, ranging widely in color but tending toward golds, reds, yellows, and other warm hues.

Society:
Nagaji society places honor, devotion, and dedication above all else. Less charitable observers from outside such societies might call the nagaji “born slaves,” but the nagaji do not think of themselves as slaves to their naga overlords, and point to the fact that they are free to make their own life decisions, even to leave Nagajor if they wish. Furthermore, when a naga oversteps its bounds as ruler of its people, the nagaji are no strangers to resistance or outright rebellion, as even an idle study of Nagajor’s history reveals.

Relations:
For their part, nagaji regard humans as violent expansionists not to be trusted as political neighbors or allies. They tend to see kitsune and tengus as too capricious and mischievous to trust, but they grudgingly respect the samsarans’ wisdom. Wayangs are mistrusted as well, for their apparent lack of a strong national heritage worries and confounds the nagaji.

Alignment:
Most nagaji are lawful neutral, but nagaji of any alignment are possible. While many non-nagaji believe they worship their naga lords as gods, this is not true—yet religion does play a secondary role in nagaji society to civic obedience. The fact that the patron deity of the nagaji, Nalinivati, goddess of sorcery, is said to have been the first ruler of Nagajor speaks much to this philosophy.

Adventurers:
Nagaji are often drawn to lives of adventure out of a desire to prove themselves to their naga masters, or to prove their own worth outside of this racial obligation. Strong of body and personality, nagaji excel as sorcerers, fighters, and for the right personality, serve exceptionally well as paladins.

Nagaji Racial Traits


CR+0 Humanoid (Reptilian)

+2 Strength, +2 Intelligence, and –2 Charisma: Nagaji are strong and have a wicked intelligence, but tend to be a bit arrogant with other races.

  • Size: Nagaji are Medium creatures and thus have no bonuses or penalties due to their size.
  • Base Speed: Nagaji have a base speed of 30 feet.
  • Languages: Nagaji begin play speaking Common and Draconic. Nagaji with high Intelligence scores can choose from the following: any human tongue, Abyssal, Aklo, Celestial, Draconic, Giant, Infernal, and Sylvan.
  • Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh.
  • Resistant (Ex): Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.
  • Bite: Nagaji can deliver a bite that does 1d4 damage. It can be treated as a primary attack, or a secondary when wielding manufactured weapons.
  • Venom: Nagaji can deliver a powerful paralytic venom with their bite attack as a swift action. This can be done a number of times equal to its Constitution modifier (minimum 1x/day). Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
  • Serpent's Sense (Ex): Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.
  • Low-Light Vision: Nagaji have low-light vision allowing them to see twice as far as humans in conditions of dim light.

Alternate Racial Options

  • Hypnotic Gaze (Sp): The nagaji's gaze is so intense it stops others in their tracks. Once per day, it can attempt to hypnotize a single target, as per the spell hypnotism (caster level equal to the nagaji's Hit Dice). The DC of this effect is equal to 11 + the nagaji's Charisma modifier. The effects of the hypnotic gaze only last a single round. This racial trait replaces serpent's sense.

Alternate Favored Class Options

  • Alchemist: Add +1 on Craft (alchemy) checks to craft poison and +1/3 on the DCs of poisons the alchemist creates.
  • Fighter: Add +1 to the Fighter's CMD when resisting a grapple or trip attempt.
  • Monk: Add +1/4 point to the monk's ki pool.
  • Summoner: Add +1 hit point to the summoner's eidolon.
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