Kitsune

Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an a human with minor fox traits such as ears, tails, or eyes. Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions. They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits.

Quick-witted and nimble, kitsune make excellent bards and rogues. It is not uncommon for one to pursue sorcery, while those few born with white fur and pale eyes usually become oracles.


Physical Description:
A kitsune has two forms—a single human form and its true form, that of a human with subtle fox like traits. In their human forms, kitsune tend toward quickness and lithe beauty. In all forms they possess golden, amber, or brilliant blue eyes. In their true forms, they appear much as their human forms though their hair and skin tones may be slightly different in addition to subtle fox like traits such as ears and tails.

Society:
Kitsune society is enigmatic, as kitsune prize loyalty among their friends but delight in good-natured mischief and trickery. Kitsune take pleasure in the pursuit of creative arts and in all forms of competition, especially the telling of stories interwoven with tall tales and falsehoods.

Relations:
Kitsune deal well with elves and samsarans, but their reputation as tricksters follows them when they interact with other races. Many kitsune, particularly those who dwell in mixed-race societies, choose to hide their true natures and pose as humans in public.

Alignment:
Kitsune tend to be neutral, or of alignments with a neutral component. Most kitsune worship Daikitsu, the goddess of craftsmanship, but they also often worship Shelyn and Lao Shu Po.

Adventurers:
Keenly interested in adding their own names to the myths and legends of explorers and heroes of old, Kitsune adventurers range across Tian Xia.

Kitsune Racial Traits


CR+0 Humanoid (Kitsune, Shapechanger)

+2 Dexterity, +2 Charisma, and –2 Strength.: Kitsune are agile and companionable, but tend to be physically weak.

  • Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.
  • Base Speed: Kitsune have a base speed of 30 feet.
  • Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.
  • Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
  • Fleet-footed: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks.
  • Lesser Luck: Members of this race gain a +1 racial bonus on all saving throws.
  • Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
  • Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
  • Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
  • Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.

Alternate Racial Options

  • Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.
  • Gregarious (Ex): Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Alternate Favored Class Options

  • Bard: Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.
  • Druid: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.
  • Oracle: Reduce the penalty for not being proficient for one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.
  • Rogue: The rogue gains 1/6 of a new rogue talent.
  • Sorcerer: Add +1/4 to the DC of enchantment spells.
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