Age: | 22 |
Hair: | Black |
Eyes: | Dark Blue |
Height: | 5'7" |
Weight: | 129 |
Race: | Human |
Class: | Oracle 1 |
Alignment: | Lawful Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 8/8 |
Hero Points: | 0/0 |
Gold: | 98 |
Current Status: | Active |
Played by Ragazzo |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 10 | +0 | +0 | +0 |
Dexterity | 10 | +0 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 16 | +3 | +0 | +0 |
Wisdom | 16 | +3 | +0 | +0 |
Charisma | 20 | +5 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | Base 10 + 0 Dexterity +0 armor = | 10 | Fortitude | +0 | +1 | +1 |
Flat-Footed | 10 | Reflex | +0 | +1 | +1 | |
Touch | 10 | Will | +2 | +1 | +3 |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+0 | +0Dex/+Str | +0/+0 | +0 | Str+bab+size/other mods | +10 +strength +dex +other mods |
Skills | Ranks | Stat Bonus | Class Skill | Bonuses | Total | |
X | Acrobatics (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Appraise (Int) | +0 | +3 | +0 | +0 | +3 |
X | Bluff (Cha) | +0 | +5 | +0 | +1 | +6 |
X | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
C | Craft (Int) | +1 | +3 | +3 | +0 | +0 |
C | Diplomacy (Cha) | +1 | +3 | +3 | +1 | +8 |
X | Disable Device (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Disguise (Cha) | +0 | +5 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +5 | +0 | +0 | +5 |
C | Heal (Wis) | +1 | +3 | +3 | +0 | +7 |
X | Intimidate (Cha) | +0 | +5 | +0 | +0 | +5 |
C | Knowledge (Arcana) (Int) | +1 | +3 | +3 | +0 | +7 |
X | Linguistics (Int) | +0 | +3 | +0 | +0 | +3 |
C | Perception (Wis) | +1 | +3 | +3 | +0 | +7 |
X | Perform (Cha) | +0 | +5 | +0 | +0 | +5 |
C | Pilot ([Magical Flight]Dex) | +0 | +0 | +0 | +0 | +0 |
C | Profession (Astronomist) (Wis) | +1 | +3 | +3 | +0 | +07 |
X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Sense Motive (Wis) | +1 | +3 | +3 | +0 | +7 |
X | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Spellcraft (Int) | +1 | +3 | +3 | +0 | +7 |
X | Stealth (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Survival (Wis) | +1 | +3 | +3 | +0 | +7 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
X | Use Magic Device (Cha) | +0 | +5 | +0 | +0 | +5 |
Where X is Cross Class and C is a Class Skill
skills per level
Languages Known: Common, Auran, Celestial, Terran, Infernal
Feats:
Level 1 - Combat Casting: You are adept at spellcasting when threatened or distracted. Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Level 1 Racial Bonus Feat - Spell Focus(Divination): Choose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Level 3 - : Description
Level 5 - : Description
Level 7 - : Description
Level 9 - : Description
Level 11 - : Description
Level 13 - : Description
Level 15 - : Description
Level 17 - : Description
Level 19 - : Description
Class Abilities:
Favored Class option(Oracle-Human): Add one spell known from the oracle spell list.
Tongues: In times of stress or unease, you speak in tongues. Whenever you are in combat, you can only speak and understand Auran. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat.
Mystery-Heavens
Archtype- None
Revelation(1st level): Guiding Star
Racial Abilities:
+2 to an Ability Score of choice: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. (Chose Charisma)
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
Gift of Tongues: Humans gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Fearless: Humans tend to be stubborn and arrogant, shirking caution when other races might heed such. They gain a +2 bonus to all saving throws against fear effects.
Destined: Humans gain a +1 racial bonus on all saving throws.
Life Bound: Humans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Notes: 7 skill points a level before bonus. Took a bonus spell(comprehend languages) at level one in place of the extra skill point or hit point at level 1.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
- | - | +0 | x2 | - |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
- | - | - | - | - | ft | lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Noble's robes | Robes of predominately blue and white, as well as tastefully muted layers of embroidered reds, greens, and golds |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Jewelry | Slim, and simple ring, set with a deep red garnet |
Left Ring | Item name goes here | Brief Item Description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Explorer's outfit
Noble's Outfit
Courtier's outfit
Jewelry (100 gp) - A slim well made ring set with a garnet.
Statistics of Items Here:
Spells per Day: 3
Spell DCs:
10+5+Spell Level=
Spells Known:
Orisons:
Read Magic
Detect Magic
Detect Poison
Guidance
Level 1:
Know The Enemy:
Cure Light Wounds
Comprehend Languages
Character History or Personality information: Zhergorz was originally the son of a noble when his curse manifested, along with the beginnings of his power as an oracle. Unfortunately, his curse manifested just as he was meeting with a potential bride, and her father, with his parents, as well as hers present. It was a stressful situation that grew quite a bit more stressful as the other family got it in their minds that they didn't want a babbling, and clearly mentally ill young man to wed their daughter. Although Zhergorz's own family was understanding, and did their best to help him with his problems, he chose to leave his home, feeling a tug in his soul to somewhere other then where he was. Not to mention the slight shame weighing on his conscience for having disgraced his family in such a way.