Svala Ysandiir | |
Age: | 22 |
Hair: | Pink |
Eyes: | Gray |
Height: | 5ft. 10in. |
Weight: | 170lbs |
Race: | Half Elf |
Class: | Barbarian 1 |
Alignment: | Chaotic Neutral |
Level: | 2 |
Experience: | 2000/2000 |
Hit Points: | 34/34(Favored Class) |
Gold: | 1242 |
Current Status: | Active |
Played by (Ravensfaire) |

Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 20 | +5 | +0 | +0 |
Dexterity | 16 | +3 | +0 | +0 |
Constitution | 18 | +4 | +0 | +0 |
Intelligence | 8 | -1 | +0 | +0 |
Wisdom | 12 | +1 | +0 | +0 |
Charisma | 8 | -1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | 10+4+3=17 | Fortitude | +2 | +5 | +7 | |
Flat-Footed | 14 | Reflex | +0 | +4 | +4 | |
Touch | 13 | Will | +0 | +2 | +2 |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+2 | +4/6 | +5/+7 | +3 | 5+2(BAB)+0= +7 | 10+5+3+0= 18 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Acrobatics (Dex) | +0 | +3 | +0 | +0 | +3 |
- | Appraise (Int) | +0 | -1 | +0 | +0 | -1 |
- | Bluff (Cha) | +0 | +0 | +1 | +0 | +1 |
X | Climb (Str) | +1 | +5 | +3 | +0 | +9 |
- | Craft (Int) | +0 | -1 | +0 | +0 | -1 |
- | Diplomacy (Cha) | +0 | -1 | +1 | +0 | +0 |
- | Disable Device (Dex) | +0 | +3 | +0 | +0 | +3 |
- | Disguise (Cha) | +0 | -1 | +0 | +0 | -1 |
- | Escape Artist (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Handle Animal (Cha) | +0 | -1 | +0 | +0 | -1 |
- | Heal (Wis) | +0 | +2 | +0 | +0 | +2 |
X | Intimidate (Cha) | +2 | +4 | +6 | +0 | +12 |
X | Knowledge (Nature) (Int) | +1 | -1 | +3 | +0 | +3 |
- | Linguistics (Int) | +0 | -1 | +0 | +0 | -1 |
X | Perception (Wis) | +1 | +1 | +7 | +0 | +9 |
- | Perform (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Pilot (Dex) | +0 | +3 | +0 | +0 | +3 |
- | Profession (merchant) (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Ride (Dex) | +0 | +3 | +0 | +0 | +3 |
- | Sense Motive (Wis) | +0 | +1 | +2 | +0 | +3 |
- | Sleight of Hand (Dex) | +0 | +3 | +0 | +0 | +3 |
- | Spellcraft (Int) | +0 | -1 | +0 | +0 | -1 |
- | Stealth (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Survival (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Swim (Str) | +1 | +5 | +3 | +0 | +9 |
- | Use Magic Device (Cha) | +0 | -1 | +0 | +0 | -1 |
Where X is a Class Skill
Skills Per Level: 3
Languages Known: Common, Elven,
Feats
Level 1
Alertness: +2 to Perception and Sense Motive.
Intimidating Prowess: Add your strength modifier to Intimidation.
Skill Focus Intimidate: Add +3 to intimidate checks. At 10 ranks increases to +6.
Level 3 - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
- Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
- Fast Movement (Ex): A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
- Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
- Rage Powers(Ex): As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
- Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.
If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
- Trap Sense (Ex): At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armor Class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
- Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
- Damage Reduction (Ex): At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
- Greater Rage (Ex): At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.
- Indomitable Will (Ex): While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
- Tireless Rage (Ex): Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
- Mighty Rage (Ex): At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.
Racial Abilities:
- Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
- Base Speed: Half-elves have a base speed of 30 feet.
- Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages,such as Druidic).
- Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
- Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
- Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
- Elf Blood: Half-elves count as both elves and humans for any effect related to race.
- Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
- Gift of Tongues: Half-elves gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
- Fearless: Half-elves tend to be stubborn and arrogant, shirking caution when other races might heed such. They gain a +2 to all saving throws against fear effects.
- Destined: Half-elves gain a +1 racial bonus on all saving throws.
]
- Energy Resistance (Ex): While raging, the barbarian gains resistance to one energy type (Fire) equal to 1/2 her barbarian level (minimum 1). The energy type is chosen when this rage power is selected and it cannot be changed. This rage power can be selected more than once. Its effects do not stack. Each time is applies to a different energy type.
[[tab Equipment]]
Weapon | Attack Bonus | Damage | Crit | Damage Type | Cost |
Greataxe | 76 | 1d12+5 | x3 | S | 20gp |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight | Cost |
Hide | +4 | +4 | -3 | N/A | 20ft | 25lb | 15gp |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here: Backpack, Belt Pouch x3, Rations x10 days, Bedroll, Winter blanket, blanket, Waterskin, Tent, 1 Gallon of Honey Mead,
Statistics of Items Here:
Character History or Personality information:
Svala grew up in the plainslands, belonging to one of the nomadic tribes that makes their home there. As part of the Red Wolf Tribe she was raised as an equal among men, taught in the ways of the great axe, as her father was. She was a formidable adversary and when the day come for her to choose a husband at eighteen, she participated in the games along with all the men who wanted her hand. The man that beat her was the man that she would wed… No one beat her. Since the challenge was fair the people of her tribe were not bothered by the outcome though one rule, one stipulation will always remain until she is wed. She must accept any challenge a marriageable person gives her and if this man wins, she must marry him. Needless to say, she got sick of the challenges the men of her tribe kept giving her, making her way from her people to the city of Arae'saena, where no one knows about this oath she made for her freedom.