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Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
14 |
+2 |
+0 |
+0 |
Dexterity |
18 |
+4 |
+0 |
+0 |
Constitution |
14 |
+2 |
+0 |
+0 |
Intelligence |
14 |
+2 |
+0 |
+0 |
Wisdom |
10 |
+0 |
+0 |
+0 |
Charisma |
12 |
+1 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
|
Saving Throws |
Base |
Bonus |
Total |
Total |
Base 10 + 4 Dexterity +3 armor = 17 |
|
Fortitude |
+0 |
+2 |
+2 |
Flat-Footed |
13 |
|
Reflex |
+2 |
+4 |
+6 |
Touch |
14 |
|
Will |
+0 |
+0 |
+0 |
BAB |
Mod |
Total Range/Melee |
Initiative |
CMB |
CMD |
+0 |
+4/+2 |
+4/+2 |
+4 |
+2 |
16 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
C |
Acrobatics (Dex) |
+1 |
+4 |
+3 |
+1 |
+9 |
C |
Appraise (Int) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Bluff (Cha) |
+1 |
+1 |
+3 |
+0 |
+5 |
C |
Climb (Str) |
+0 |
+2 |
+0 |
-1 |
+1 |
X |
Craft (Int) |
+1 |
+2 |
+0 |
+0 |
+3 |
C |
Diplomacy (Cha) |
+1 |
+0 |
+3 |
+0 |
+4 |
C |
Disable Device (Dex) |
+0 |
+4 |
+0 |
-1 |
+3 |
C |
Disguise (Cha) |
+1 |
+1 |
+3 |
+0 |
+5 |
X |
Fly (Dex) |
+0 |
+3 |
+0 |
+1 |
+4 |
C |
Escape Artist (Dex) |
+1 |
+4 |
+3 |
-1 |
+7 |
X |
Handle Animal (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Heal (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Intimidate (Cha) |
+1 |
+1 |
+3 |
+0 |
+5 |
C |
Knowledge (Local) (Int) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Knowledge (NObility) (Int) |
+1 |
+2 |
+3 |
+0 |
+5 |
C |
Linguistics (Int) |
+1 |
+2 |
+3 |
+0 |
+5 |
C |
Perception (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Perform (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Pilot (Dex) |
+0 |
+4 |
+0 |
-1 |
+3 |
C |
Profession (merchant) (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Ride (Dex) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Sense Motive (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Sleight of Hand (Dex) |
+0 |
+4 |
+0 |
-1 |
+3 |
X |
Spellcraft (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Stealth (Dex) |
+1 |
+4 |
+3 |
-1 |
+7 |
X |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Swim (Str) |
+0 |
+2 |
+0 |
-1 |
+1 |
C |
Use Magic Device (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
Languages Known: Common, Auran
Feats:
Level 1 - Weapon Finesse: For light weapons, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Level 3 - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
Weapon and Armor Proficiency: Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack: If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.
The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.
Racial Abilities:
Native Outsider: Sylphs are outsiders with the native subtype.
Medium: Sylphs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Sylphs have a base speed of 30 feet.
Darkvision: Sylphs can see in the dark up to 60 feet.
Skill Bonus: Sylphs receive a +2 racial bonus on Acrobatics and Fly skill checks.
Born of the Air: Sylphs are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. Sylphs reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10.
Spell-Like Ability: Feather fall 1/day (caster level equals the sylph's total level).
Energy Resistance: Sylphs have electricity resistance 5.
Air Affinity: Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.
Elemental Assault: Sylphs gain the following supernatural ability: Once per day as a swift action, a Sylph can call on the elemental power lurking in its veins to shroud its arms in electricity. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of electricity damage. This lasts for 1 round per character level. The Sylph may end the effects of its elemental assault early as a free action.
Languages: Sylphs begin play speaking Common and Auran. Sylphs with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Range |
Wakizashi |
+3 |
1d6 |
18-20/x2 |
P or S |
Sai |
+3 |
1d4 |
x2 |
B |
Shuriken |
+2 |
1d2 |
x2 |
P |
10ft |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Studded Leather |
+3 |
+3 |
-1 |
15% |
30ft |
20lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
Wakizashi
Sai
Shuriken x20
Studded Leather
Backpack
Bedroll
Blanket, common
Flint and Steel
Statistics of Items Here:
Spells per Day:
Spell DCs:
10+??+Spell Level=
Spells Known:
Orisons:
Level 1:
Character History or Personality information: