Rosalyn Aglaie | |
---|---|
Age: | 19 |
Hair: | brown |
Eyes: | Brown |
Height: | 5'3 |
Weight: | 130 |
Race: | Human |
Class: | Cleric of Pelor, 1 |
Archtype: | Merciful Healer |
Alignment: | Neutral Good |
Level: | 1 |
Experience: | 200/2000 |
Hit Points: | 8/8 |
Gold: | 314 |
Hero Points | Antihero |
Current Status: | Active |
Played by Jennibear |
Ability | Score | Mod | Temp Score | Temp Mod |
---|---|---|---|---|
Strength | 10 | +0 | +0 | +0 |
Dexterity | 12 | +1 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 12 | +1 | +0 | +0 |
Wisdom | 20 | +5 | +0 | +0 |
Charisma | 18 | +4 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
---|---|---|---|---|---|---|
Total | Base 10 + 1 Dexterity +4 armor = 15 | Fortitude | +2 | +0 | +3 | |
Flat-Footed | 10 | Reflex | +0 | +1 | +2 | |
Touch | 11 | Will | +2 | +5 | +8 |
+2 verses death effects, negative energy, level drain and fear saves
+1 luck bonus to all saves
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
---|---|---|---|---|---|
+0 | +1Dex/+Str | +1/+0 | +5 | +0 | +11 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
---|---|---|---|---|---|---|
X | Acrobatics (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
X | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
X | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
C | Diplomacy (Cha) | +1 | +4 | +3+1 | +0 | +9 |
X | Disable Device (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Heal (Wis) | +1 | +5 | +3 | +0 | +9 |
X | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Knowledge (Stuff) (Int) | +0 | +1 | +0 | +0 | +0 |
C | Linguistics (Int) | +0 | +0 | +0 | +0 | +0 |
X | Perception (Wis) | +1 | +5 | +0 | +0 | +6 |
X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Pilot (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Sense Motive (Wis) | +1 | +4 | +3 | +0 | +8 |
X | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Spellcraft (Int) | +1 | +1 | +3 | +0 | +5 |
X | Stealth (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
Where X is Cross Class and C is a Class Skill
4 skills per level
Languages Known: Common, Celestial
Feats:
Antihhero - Selective Channeling: Choose whom to affect with channel energy
Human - Extra Channel: +2 channels per day
Level 1 - Improved Initiative: +4 initative checks
Level 3 - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
Aura, channel energy 1d6, domains, orisons, spontaneous casting
Merciful Healer
The merciful healer is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight.
Willing Healer: A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy.
Channel Energy (Su): As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name.
Combat Medic (Ex): A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Merciful Healing (Su): At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level: fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst. At 6th level, she can choose another condition. It can be one of those she didn’t choose at 3rd level, or one of the following conditions: dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst. She gains another condition at 9th level, and can choose an above condition or one of the following conditions: cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst. Finally, at 12th level, she can choose a lower-level condition or one of the following conditions: blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst. Feats and effects that affect a paladin’s mercy also affect this ability.
True Healer (Su): At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals.
Cleric Racial Class:Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Racial Abilities:
Normal Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
Gift of Tongues: Humans gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Fearless: Humans tend to be stubborn and arrogant, shirking caution when other races might heed such. They gain a +2 to all saving throws against fear effects.
Destined: Humans gain a +1 racial bonus on all saving throws.
Life Bound: Humans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
---|---|---|---|---|
Quarterstaff | +0 | 1d6+0 | x2 | b |
Light Crossbow | +1 | 1d8 | 19-20/x2 | P |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
---|---|---|---|---|---|---|
Chain Shirt | +4 | +4 | -2 | 20% | 30ft | 25lb |
Slot | Item | Description |
---|---|---|
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Spellbook(blank), Ink, Inkpen, Waterskin, Backpack, Rations (4d), Rope (silk 100'), Chalk, Soap, Bedroll, Pen, boltsx20
Statistics of Items Here:
Spells per Day:
Spell DCs:
10+5(wis)+Spell Level=
Spells Known:
Orisons:
Light, Stabilize, Create Water
Level 1:3/day +domain
Character History or Personality information: