Perada | |
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Age: | 19 |
Hair: | Light Brown |
Eye: | Blue |
Height: | 5ft 3in |
Weight: | 121 lbs |
Race: | Human |
Class: | Rogue 4 |
Archetype: | Knife Master, Scout |
Favored Class Option: | Rogue Talent |
Alignment: | Chaotic Neutral |
Level: | 4 |
Experience: | 9,001/15,000 (Medium Growth) |
Hit Points: | 40/40 |
Hero Points: | 3/3 |
Gold: | 2,758 Gold |
Current Status: | Active |
Played by (Perada) |
- Description
- Abilities & Skills
- Feats,Traits, Class Abilities
- Class Abilities and Archetypes
- Equipment
- Rogue Talents
- Character Information
Gallery
An independent woman, Evelynn Del Sol aka Perada is a person who knows what she wants out of life and has the grit and gumption to go out and get it. A dreamer with the heart of an adventurer and the soul of a poet, she is known as a “Lady Thief” where others of her ilk are assassins, ne'er do wells and thugs. Elegant, lithe and intelligent, Perada prefers to rely on skill and knowledge when sword and spell are not an option. A lovely women, she has looks, brains and the confidence to do anything she applies herself to without the need to flaunt her body to get what she wants.
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 10 | +0 | +0 | +0 |
Dexterity | 20 | +5 | +0 | +0 |
Constitution | 14 | +2 | +0 | +0 |
Intelligence | 15 | +2 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 14 | +2 | +0 | +0 |
Stat | Racial Modifier | Points Spent | Result |
---|---|---|---|
Str. | - | 2 | 10 |
Dex. | +2 | 10 | 20 |
Con. | - | 6 | 14 |
Int. | - | 6 | 14 |
Wis. | - | 2 | 10 |
Cha. | - | 6 | 14 |
Total | 32 |
Stat. Increases
Level 4 | +1 Intellect |
---|
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | 10 + 5 Dexterity, +4 armor, +1 Dodge = 20 | Fortitude | +1 | +3 | +4 | |
Flat-Footed | 14 | Reflex | +4 | +6 | +10 | |
Touch | 16 | Will | +1 | +1 | +2 (+4, vs fear) |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+3 | +5 Dex/+0 Str | +8/+3 | +5 | +8 | +18 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Acrobatics (Dex) | +4 | +5 | +3 | +0 | +12 |
C | Appraise (Int) | +0 | +2 | +0 | +0 | +0 |
C | Bluff (Cha) | +4 | +2 | +3 | +0 | +9 |
C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
C | Craft (Int) | +0 | +2 | +0 | +0 | +2 |
C | Diplomacy (Cha) | +0 | +2 | +0 | +0 | +2 |
C | Disable Device (Dex) | +4 | +5 | +3 | +0 | +12 |
C | Disguise (Cha) | +0 | +2 | +0 | +0 | +2 |
C | Escape Artist (Dex) | +4 | +5 | +3 | +0 | +12 |
X | Handle Animal (Cha) | +0 | +2 | +0 | +0 | +2 |
X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Intimidate (Cha) | +0 | +2 | +0 | +0 | +2 |
C | Knowledge (Local) (Int) | +4 | +2 | +3 | +0 | +9 |
C | Knowledge (Dungeoneering) (Int) | +4 | +2 | +3 | +0 | +9 |
C | Linguistics (Int) | +1 | +2 | +0 | +0 | +3 |
C | Perception (Wis) | +4 | +0 | +3 | +0 | +7 |
C | Perform (Cha) | +0 | +2 | +0 | +0 | +2 |
C | Pilot (Dex) | +2 | +5 | +3 | +0 | +10 |
C | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Sense Motive (Wis) | +2 | +1 | +3 | +0 | +6 |
C | Sleight of Hand (Dex) | +3 | +5 | +4 | +0 | +12 |
X | Spellcraft (Int) | +0 | +2 | +0 | +0 | +2 |
C | Stealth (Dex) | +4 | +5 | +3 | +0 | +12 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
C | Use Magic Device (Cha) | +4 | +2 | +3 | +0 | +9 |
Where X is Cross Class and C is a Class Skill
Skills per level: 11
Level 1: 11
Level 2: 22
Level 3: 33
Level 4: 44
The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Pilot (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Languages Known: Common, Thieve's Cant, Undercommon, Thieve's Sign
Feats:
Level 1 - Two Weapon Fighting: Dual Wield Light Weapons
Human Feat- Combat Expertise When used, take a -1 penalty to gain a +1 Dodge Bonus to AC. Increases every 4 B.A.B.
SCP Feat (4pts) - Dodge: +1 AC
Rogue Talent Feat, 2nd Level - Weapon Finesse Use Dex Mod when making attack rolls with light weapons. Granted via Finesse Rogue Talent.
Level 3 - Two Weapon Feint: When making a full attack via Two Weapon Fighting, you can forgo the first main hand attack to attempt a feint.
Rogue Talent Feat, 4th Level - Weapon Focus +1 to attack rolls made with selected weapon, daggers.
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Racial Abilities:
Human Racial Traits
- +2 to an Ability Score of choice: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Humans have a base speed of 30 feet.
- Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
- Bonus Feat: Humans select one extra feat at 1st level.
- Gift of Tongues: Humans gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
- Fearless: Humans tend to be stubborn and arrogant, shirking caution when other races might heed such. They gain a +2 to all saving throws against fear effects.
- Destined: Humans gain a +1 racial bonus on all saving throws.
- Life Bound: Humans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
- Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Favored Class option:
- The rogue gains +1/every 6th level of a new rogue talent.
Character Role: Stealth, Infiltration, Scouting, Hit and Run Tactics.
(Abilities with a * by them have been unlocked, now available for character to use)
The knife master is a trained killer who specializes in close-up combat and the wave and weave of knife fighting. In her hands, daggers and other similar light blades become truly deadly instruments.
*Hidden Blade | A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. | Replaces trapfinding. |
---|---|---|
*Sneak Stab | A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. | This ability is identical in all other ways to sneak attack, and supplements that ability. |
*Blade Sense | At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. | Replaces trap sense. |
Not all rogues live in the city. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon.
*Scout's Charge | At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. | Replaces uncanny dodge. |
---|---|---|
Skirmisher | At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. | Replaces improved uncanny dodge. |
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Masterwork Dagger | +10 (+8 Dual Wielding) | 1d4 | 19-20 x2 | P/S |
Masterwork Dagger | +10 (+8 Dual Wielding) | 1d4 | 19-20 x2 | P/S |
Masterwork Dagger, Alchemical Silver | +9 | 1d4 | 19-20 x2 | P/S |
Dagger (5, for throwing) | +8 | 1d4 | 19-20 x2 | P/S |
Sling | +7 | 1d4 | 20 x2 | B |
Masterwork Hand Crossbow | +8 | 1d4 | 19-20 x2 | P |
Knife Master Sneak Attack | - | 2d8 | - | - |
- Ammo:
- Sling Bullets (50)
- Crossbow Bolts (20)
Armor / Shield | Armor/Shield Bonus | Max Dex | Armor Check | Arcane Spell Failure | Movement Speed | Weight |
Mithril Chain Shirt | +4 | +6 | +0 | 5% | 30ft | 12.5 lbs |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
Mundane items
Item Name | Obtained from | Worth | Description |
---|---|---|---|
Masterwork Backpack | Purchased | 25 GP | Half weight, Increased carry capacity by +1 Strength. |
Bedroll | Purchased | 1 SP | Bedroll Used for Sleeping |
Blanket, Winter | Purchased | 5 SP | Good Winter Blanket |
Clothing, Explorers outfit, 2 | Purchased | 20 GP | Good Clothing with cloak |
Clothing, Cold Weather | Purchased | 8 GP | For harsh cold weather |
Flint and Steel | Purchased | 1 GP | Used to start a campfire |
Trail Rations | Purchased | 25 SP | 5 Days worth of Trail Rations |
Lamp Oil, 3 pints | Purchased | 3 SP | Fuel for the Lantern |
Silk Rope | Purchased | 10 GP | Thirty feet of strong rope. |
Whistle | Purchased | 8 SP | Emergency Whistle, can be heard from 1/2 a mile. |
Thief Tools, Masterwork | Purchased | 100 GP | Picks of masterwork quality, +2 to Disable Device |
Grappling Hook | Purchased | 1 gold | Used to attach rope (AC5 when throwing to catch.) |
Tent | Purchased | 10 gold | Used for shelter |
Collapsible Pole | Purchased | 20 gold | Collapses into a 2ft pole, can be extended to lengths of 4 to 12 feet, interlocking to prevent collapse. |
Ioun Torch | Purchased | 75 Gold | Depleted Ioun Stone with a continual flame placed on it, works like a torch. |
Listening Cone | Purchased | 8 sp | Metal cone used to listen through doors and walls. Reduces Difficulty to -2 through doors and -5 through walls. |
Potion, Cure Light Wounds (5) | Purchased | 300 Gold | Recover 1d8+1 HP per dose |
Potion, Jump (2) | Purchased | 100 Gold | As the spell, Jump |
2nd | Finesse Rogue | You are treated as if having the Weapon Finesse Feat. |
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4th | Weapon Training | You are treated as if having the Weapon Focus feat. Daggers Selected |
Character Theme:Awake and Alive by Skillet
It was a cold, snowy November morning within the manse of the the Del Sol family when the feminine screams rang out and echoed within the marble-covered walls. This was not the first time these sounds had been heard over the decades, and possibly would not be the last; they were cries of birthing. The sounds would fade away into the din of the servants work in the manse, and change swiftly to the first cries of a baby.
Evelynn Del Sol was born to a rich family, and would have to never need for anything in her life. Spoiled rotten was not the word to describe it for, indeed, she had the best of everything and to this day she still does, but growing up for her was very difficult. Petite in build, smaller than most girls and young women her age, she was teased in school, “Perada” as her nickname was granted by her father, occasionally displayed a very inquisitive nature, a knack for the mechanical with just a hint of the devil's mean streak once in awhile.
Being the daughter of a rich philanthrophist was not without its own problems. Privilage, the finest training and education, it scared little girls and boys on the playground, and left her with few friends because of the rumors that her father, the vaunted Professor Victor Del Sol, was more than just an archeologist…more than just a rich philanthrophist, but a powerful crime lord who, if anyone did anything to his little girl…they might just “disappear.”
As a young girl, Evelynn used to spend a lot of time in the museums and librarys in the city of Arae‘Saena. Bookcases were her jungle gyms, brushes and tools her toys and historical figures her playmates. Her family instilled in her a willingness to learn, and her father’s past as an adventurer was inhertited by her. His stories of his travels to far away places and ruins caused her to wish to learn how to follow in his footsteps.
Though she is trained as, and considered, a rogue, Perada doesn't see herself so much as one. She had the spirit of an explorer, the mind of a scholar and the heart of a poet. As such, she considers herself a “treasure hunter” seeing murder for its own sake as crass, but unfortunately necessary at times and petty thievery as an uncouth practice. Relying more on her wits and cunning and less on pure butchery, Perada sees adventuring as a challenge, yet knows when she is outmatched.
Her motives are usually her own, her family backing her work with necessary learning and training so that she might indeed make a name for herself by following in the footsteps of her famous…or infamous father. Her interest in the “family business” is nominal, but she is rarely out of the loop, and never shares, even with a current suitor named Tristan, its most inner secrets.