Age: 26 |
Hair: Short, blond |
Eyes: blue |
Height: 6'3 |
Weight: 140 |
Race: Human |
Class: Bard |
Archtype:Street Performer 1 |
Alignment: CN |
Level: 1 |
Experience: 0 |
Hit Points: 8/8 |
Gold: 75 |
Hero points: 1/3 |
Current Status: Active |
Played by MistakenIdentity |
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 10 | +0 | +0 | +0 |
Dexterity | 14 | +2 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 18 | +4 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 20 | +5 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | Base 10 + 2 Dexterity + 4+1 armor = 17 | Fortitude | +0 | +0 | +0 | |
Flat-Footed | 15 | Reflex | +2 | +2 | +4 | |
Touch | 12 | Will | +2 | +0 | +2 |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+0 | +2Dex | +2/+0 | +2 | 0+0+0/+2 | 12 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
T | Bluff (Cha) | +1 | +5 | +3 | +0 | +9 |
T | Diplomacy (Cha) | +1 | +5 | +0 | +0 | +9 |
T | Disguise (Cha) | +1 | +5 | +3 | +0 | +9 |
T | Escape Artist (Dex) | +1 | +3 | +3 | +0 | +8 |
T | Knowledge (Local) (Int) | +1 | +4 | +3 | +0 | +8 |
T | Perception (Wis) | +1 | +0 | +3 | +0 | +4 |
T | Perform(Oratory) (Cha) | +1 | +5 | +3 | +0 | +9 |
T | Sense Motive (Wis) | +1 | +0 | +3 | +0 | +4 |
T | Sleight of Hand (Dex) | +1 | +2 | +3 | +0 | +6 |
T | Stealth (Dex) | +1 | +2 | +3 | +0 | +6 |
T | Use Magic Device (Cha) | +1 | +5 | +3 | +0 | +9 |
C | Acrobatics (Dex) | +0 | +2 | +0 | +0 | +0 |
C | Appraise (Int) | +0 | +4 | +0 | +0 | +0 |
C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
C | Craft (Int) | +0 | +0 | +4 | +0 | +0 |
X | Disable Device (Dex) | +0 | +2 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +5 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Intimidate (Cha) | +0 | +5 | +0 | +0 | +5 |
C | Linguistics (Int) | +0 | +4 | +0 | +0 | +0 |
C | Pilot (Dex) | +0 | +2 | +0 | +0 | +2 |
C | Profession (merchant) (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +2 | +0 | +0 | +0 |
C | Spellcraft (Int) | +0 | +4 | +0 | +0 | +0 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
Where X is Cross Class and C is a Class Skill
skills per level
Languages Known: Common,
Feats:
Level 1 - Combat expertise: take -1 during an attack go gain +1 ac. 4th level and every 4th level thereafter allows you to take an extra -1/+1
Human ** - Improved Dirty trick: +2 to dirty trick, no AoO
Level 3** - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
Streetwise: A street performer gains a bonus equal to half his level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1).
Cantrips (Sp) Bard's learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Gladhanding: A street performer earns double the normal amount of money from Perform checks. As a standard action, he may use a Bluff check in place of a Diplomacy check to improve a creature’s attitude for 1 minute, after which its attitude becomes one step worse than originally.
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
bardic performance
fascinateDisappearing Act (Su): A street performer can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) treat one creature chosen by the bard as if it were invisible. This performance affects one additional creature at 5th level and every 6 levels thereafter. If the targets take any action that would cause them to become visible, they become visible to everyone. The bard cannot use this ability on himself. This ability is a mind-affecting effect that requires visual components
Racial Abilities:
Human Racial Traits
CR+0 Humanoid (Human)
+2 to an Ability Score of choice: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
•Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Humans have a base speed of 30 feet.
•Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
•Bonus Feat: Humans select one extra feat at 1st level.
•Gift of Tongues: Humans gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
•Fearless: Humans tend to be stubborn and arrogant, shirking caution when other races might heed such. They gain a +2 bonus to all saving throws against fear effects.
•Destined: Humans gain a +1 racial bonus on all saving throws.
•Life Bound: Humans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
•Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon | Attack Bonus | Damage | Crit | Damage Type | Equipped |
Dagger | 0/+2 | 1d4+0 | 19-20x2 | Peircing | Not Equipped |
Kurki | 0 | 1d4+0 | 18-20x2 | Slashing | Not Equipped |
Sap | 0 | 1d6+0 | 20x2 | Subdual | Not Equipped |
Shortbow | +2 | 1d4+0 | 20x3 | Peircing | Not Equipped |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight | Equipped |
ChainShirt | +4 | +4 | -2 | -20% | 30ft | 25lb | Not Equipped |
Buckler | +1 | - | -1 | -5% | - | 5lb | Not Equipped |
Slot | Item | Description |
Head | Top hat | A tall, black magician's hat |
Face | Smoked Goggles | On his forehead |
Neck | Nothing | |
Shoulders | Black vest | This vest is dirty.. or clean. He uses an illusion on it but what it does is unclear. |
Torso | Rag shirt | This shirt has seen better days, many days ago |
Arms | Nothing | Nothing up his sleeve |
Hands | Nothing | His swift, lanky hands are dirty |
Right Ring | No Ring | - |
Left Ring | No ring | - |
Waist | Leather belt | A tired, but sturdy leather belt Adorned with a pouch |
Feet | leather shoes | The shoes aren't too old but have seen much use |
Pack | Backpack | Filled with who knows what? |
List of Items Here | Type | Cost | Weight/Cap | Damage/AC | Crit/Restriction |
Backpack | Container | 2gp | 44/50lb | N/A | N/A |
Entertainer's outfit | Clothing | N/A | 1lb | N/A | N/A |
Disguise Kit | Skillitem | 50gp | 8lbs | N/A | N/A |
Dagger | MWeapon | 1gp | 1lb | 1d4 | 19-20X2 |
Sap | MWeapon | 1gp | 1lb | 1d6 | 20X2(S) |
Kurki | MWeapon | 8gp | 1lb | 1d4 | 18-20X2 |
Shortbow | RWeapon | 30gp | 2lbs | 1d6 | 20X3/60ft |
Chain shirt | LArmor | 100 gp | 25lbs | +4 | Dex +4/Check –2 |
Pouch, Belt | Container | 1gp | 4/10lbs | N/A | N/A |
Acid Flask | Thrown item | 10 gp | 1 lb. | 1d6 Acid | 10ft |
Alchemist's fire flask | Thrown item | 20 gp | 1 lb. | 1d6 Fire | 10ft |
Sunrod | Utility | 2gp | 2lb | N/A | N/A |
Used 225/300gp
Left 75gp
Spells | Cantrips | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Spell DCs | 10+5=15 | 10+1+5=16 | 10+2+5=17 | 10+3+5=18 | 10+4+5=19 | 10+5+5=20 | 10+6+5=21 |
Spells Known: | Unwitting ally | Vanish | - | - | - | - | - |
Spells Known: | Know Direction | Charm person | - | - | - | - | - |
Spells Known: | Mage hand | - | - | - | - | - | - |
Spells Known: | Prestidigation | - | - | - | - | - | - |
Norman came form a normal family, his parents were not rich, nor were they poor. He had a brother and a sister, both of them
earn moderate wages and married at the age of 20 with the loves of their lives. And this normal life, norman could not stand.
At the age of sixteen, his older brother had been married that year, he informed his parents that he released them from any
and all responsibility, and vanished, literally! Since then, Norman or as he likes to call himself, the great Ronin, wanders
the street with no preocupation whatsoever, no dinners to attend to, no nobles whos shoes need shining and most importantly,
no one to answer to but himself.
Life is grand and there is an endless source of kind hearted samaritans and witless suckers from which to earn his daily
bread from. Drawing upon the many tricks one can use on the street to earn their coin.
He is incredibly intelligent and talented but is glad to act as a vagrant for no other reason than because he can.