Myrial Steele | |
Age: | 24 |
Hair: | White |
Eyes: | Yellow |
Height: | 6ft. |
Weight: | 160lbs. |
Race: | Human |
Class: | Magus 1 |
Alignment: | Chaotic Neutral |
Level: | 1 |
Experience: | 200/1,000 |
Hit Points: | 8/8 |
Hero Points: | Anti-Hero |
Gold: | 298 |
Current Status: | Active |
Played by (Ravensfaire) |

Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 18 | +4 | +0 | +0 |
Dexterity | 18 | +4 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 16 | +3 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 10 | +0 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | 10+5+4= 19 | Fortitude | +3 | +1 | +4 | |
Flat-Footed | 14 | Reflex | +1 | +5 | +6 | |
Touch | 15 | Will | +3 | +1 | +4 |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+0 | +4Dex/+4Str | +4/+4 | +4 | 4+bab= 4 | 10+4+4= 18 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
- | Acrobatics (Dex) | +0 | +4 | +0 | +0 | +4 |
- | Appraise (Int) | +0 | +3 | +0 | +0 | +3 |
- | Bluff (Cha) | +0 | +0 | +1 | +0 | +1 |
X | Climb (Str) | +1 | +4 | +3 | +0 | +8 |
X | Craft (Int) | +0 | +3 | +0 | +0 | +3 |
- | Diplomacy (Cha) | +0 | +0 | +1 | +0 | +1 |
- | Disable Device (Dex) | +0 | +4 | +0 | +0 | +4 |
- | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
- | Escape Artist (Dex) | +0 | +4 | +0 | +0 | +4 |
- | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
- | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Intimidate (Cha) | +1 | +3 | +0 | +0 | +4 |
X | Knowledge (Arcana) (Int) | +1 | +3 | +3 | +0 | +7 |
X | Knowledge (Dungeoneering) (Int) | +1 | +3 | +3 | +0 | +7 |
X | Knowledge (Planes) (Int) | +1 | +3 | +3 | +0 | +7 |
- | Linguistics (Int) | +0 | +3 | +0 | +0 | +3 |
- | Perception (Wis) | +0 | +0 | +0 | +0 | +0 |
- | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Pilot (Dex) | +0 | +4 | +0 | +0 | +4 |
X | Profession (merchant) (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +4 | +0 | +0 | +4 |
- | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
- | Sleight of Hand (Dex) | +0 | +4 | +0 | +0 | +4 |
X | Spellcraft (Int) | +1 | +3 | +3 | +0 | +7 |
- | Stealth (Dex) | +0 | +4 | +0 | +0 | +4 |
- | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | +4 | +0 | +0 | +4 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
Where X is Class Skill
6 skills per level
Languages Known: Common, Undercommon, Abyssal, Infernal
Feats:
Level 1
Dodge: +1 Bonus to Ac applies only when Dex bonus can.
Endurance: +4 to Checks made to continue running, hold breath, climb and swim.
Diehard: Automatically stabalize below 0 hp.
Level 3 - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
Simple and Martial Weapon Proficiencies, Light Armor Proficiency,
Spells, Spellbooks, Arcane Pool, Cantrips, Spell Combat,
Racial Abilities:
Medium: Humans are Medium creatures and have no bonuses or
penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high
Intelligence scores can choose any languages they want (except secret
languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
Gift of Tongues: Humans gain a +1 racial bonus on Bluff and
Diplomacy checks, and they learn one additional language every time
they put a rank in the Linguistics skill.
Fearless: Humans tend to be stubborn and arrogant, shirking
caution when other races might heed such. They gain a +2 to all
saving throws against fear effects.
Destined: Humans gain a +1 racial bonus on all saving throws.
Life Bound: Humans gain a +2 racial bonus on all saving throws
made to resist death effects, saving throws against negative energy
effects, Fortitude saves made to remove negative levels, and
Constitution checks made to stabilize if reduced to negative hit
points.
Skilled: Humans gain an additional skill rank at first level and
one additional rank whenever they gain a level.
Alternate Racial Options
Weapon | Attack Bonus | Damage | Crit | Damage Type | Cost |
Spiked Gauntlet | +4 | 1d4+4 | x2 | Piercing | 5gp |
Longsword | +4 | 1d8+4 | 19-20x2 | Slashing | 15gp |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight | Cost |
Chain Shirt | +4 | +4 | -2 | None | 30ft | 25lbs | 100gp |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here: Backpack, Beltpouch X3, Waterskin, Rations X10
days, 2 Person Tent, Bedroll X2, Blanket X2, 50ft. Silk Rope,
Compass, Flask of Lamp Oil X5, Flask of Acid x3,
Statistics of Items Here:
Arcane Pool: 4
Spells per Day:
Orisons- 3
Level 1- 2
Spell DCs:
10+3+Spell Level
Spells Known:
Cantrips:
- Acid Splash: Orb deals 1d3 acid damage.
- Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
- Dancing Lights: Creates torches or other lights.
- Daze: A single humanoid creature with 4HD or less losses its next action.
- Detect Magic: Detects spells and magic items within 60ft.
- Disrupt Undead: Deals 1d6 damage to one undead.
- Flare: Dazzles one creature. (-1 on attack rolls)
- Ghost Sound: Figment sounds.
- Light: Object shines like a torch.
- Mage Hand: 5-lb telekinesis.
- Open/Close: Opens or closes small or light things.
- Prestidigitation: Performs minor tricks.
- Ray of Frost: Ray deals 1d3 cold damage.
- Read Magic: Read scrolls and spellbooks.
- Spark: Ignites flammable objects.
Level 1:
- Burning Hands: 1d4/level fire damage. (Max 5d4)
- Chill Touch: One touch/level deals 1d6 damage and possibly 1str damage.
- Corrosive Touch: Touch attack deals 1d4/level acid damage.
- Enlarge Person: Humanoid cretaure doubles in size.
- Shield: Invisible disc gives +4 shield bonus to AC and blocks
- Magic Missile: 1d4 damage per missile +1 missile every 2 levels. (Max 5d4)
- Shocking Grasp: Touch delivers 1d6/level electricity damage. (Max 5d6)
Character History or Personality information: Going by the name of Myr, this pale haired human with strange, glittering yellow eyes was not born in Arae'saena, nor did she even come from the continent of Karrethar. Her origins are as mysterious as she herself is, as much a secret as her intentions. Truth be told, she was born to the Talarian Empire. She bargained for passage onto a pirate ship, making her way across the sea to the continent of Karrethar and eventually the seat of the throne, Arae'saena. She'd long since grown tired of the Empire's iron fist and set-in-stone laws, she sought her own way, a way to achieve her own ends… Well, at least she would if she knew what they were. She searches for a purpose. Having been orphaned back on the continent of Talaria, she's gone through her life thus far doing the bidding of others, scrounging up enough coin as she could manage to barter for her passage and now? Well, now she would carve her own path.