Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
16 |
+3 |
+0 |
+0 |
Dexterity |
20 |
+5 |
+0 |
+0 |
Constitution |
10 |
+0 |
+0 |
+0 |
Intelligence |
10 |
+0 |
+0 |
+0 |
Wisdom |
16 |
+3 |
+0 |
+0 |
Charisma |
10 |
+0 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
|
Saving Throws |
Base |
Bonus |
Total |
Total |
Base 10+5+3= 18 |
|
Fortitude |
+2 |
+0 |
+0 |
Flat-Footed |
13 |
|
Reflex |
+2 |
+5 |
+7 |
Touch |
15 |
|
Will |
+0 |
+3 |
+3 |
BAB |
Mod |
Total Range/Melee |
Initiative |
CMB |
CMD |
+1 |
+Dex/+Str |
+6/+4 |
+5 |
3+1= 4 |
10+3+5= 18 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
X |
Acrobatics (Dex) |
+1 |
+5 |
+3 |
+0 |
+9 |
- |
Appraise (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Climb (Str) |
+0 |
+3 |
+0 |
+0 |
+3 |
X |
Craft (Int)(Cooking) |
+1 |
+0 |
+3 |
+0 |
+4 |
- |
Diplomacy (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Disable Device (Dex) |
+0 |
+5 |
+0 |
+0 |
+5 |
- |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Escape Artist (Dex) |
+0 |
+5 |
+0 |
+0 |
+5 |
X |
Handle Animal (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Heal (Wis) |
+0 |
+3 |
+0 |
+0 |
+3 |
X |
Intimidate (Cha) |
+1 |
+0 |
+3 |
+0 |
+4 |
X |
Knowledge (Nature) (Int) |
+1 |
+0 |
+4 |
+0 |
+5 |
- |
Linguistics (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Perception (Wis) |
+1 |
+3 |
+5 |
+0 |
+9 |
- |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Pilot (Dex) |
+0 |
+5 |
+0 |
+0 |
+5 |
- |
Profession (-) (Wis) |
+0 |
+3 |
+0 |
+0 |
+3 |
X |
Ride (Dex) |
+0 |
+5 |
+0 |
+0 |
+5 |
- |
Sense Motive (Wis) |
+0 |
+3 |
+0 |
+0 |
+3 |
- |
Sleight of Hand (Dex) |
+0 |
+5 |
+0 |
+0 |
+5 |
- |
Spellcraft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Stealth (Dex) |
+1 |
+5 |
+3 |
+0 |
+9 |
X |
Survival (Wis) |
+0 |
+3 |
+1 |
+0 |
+4 |
X |
Swim (Str) |
+0 |
+3 |
+0 |
+0 |
+3 |
- |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
Where X is a Class Skill
skills per level - 6
Languages Known: Common, Elven
Feats:
Level 1
Point Blank Shot: +1 bonus to attack and damage with ranged weapons at ranges of up to 30ft.
Precise Shot: Do not take the -4 penalty on attack rolls for firing into combat.
Level 3 - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy (Ex): Orc
Track, Wild Empathy, Animal Companion, Improved Empathic Link
Racial Abilities:
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Ancient Foe: Against Orcs, Elves gain a +2 dodge bonus to AC and a +2 racial bonus on combat maneuver checks made to grapple.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
Sprinter: Elves gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Terrain Stride (Forest): Elves may choose a favored terrain type. When in this terrain they can move through natural difficult terrain at their normal speed. Magically altered terrain affects them normally.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Vision and Light.
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Cost |
Longbow, Composite |
+6 |
1d8 |
X3 |
Piercing |
100Gp |
Longsword |
+4 |
1d8+3 |
19-20X2 |
Slashing |
15Gp |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Cost |
Studded Leather |
+3 |
+5 |
-1 |
N/A |
30ft. |
20lbs. |
25Gp |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here: Light horse (Farram), Bit and bridle, Harness, Riding saddle, Saddle bags, Backpack, Belt pouch x3, Waterskin, Flint and Steel, Bedroll, blanket, Winter blanket, Night Tea, Cooking kit, 50ft. Silk Rope, Two Person Tent, Flask of Acid X2, Grappling hook, Sunrod X3, Arrows X20, Blunt Arrows X20
Statistics of Items Here:
Character History or Personality information:
Faelia was born deep in the woods, in a hidden elven village by the name of Irithyll to parents Syrielle Shanondel and her husband Kelthiir Aundriste. By family tradition and because she was the first born daughter of the Shanondel line, she was destined to inherit the mighty bow Alondrelle and become an archer of great skill. She was trained in the ways of honor and Matra since the time she could stand, learning how to hold and shoot a bow as soon as her hands could grip one. Syrielle took great pride in her daughter and as a defender of Irithyll taught her daughter to do the same. Throughout her training and time growing up she'd befriended a young elven boy by the name of Kytus, a crusader among their people who lived in harmony with the wilds. The two quickly became inseparable, even being placed on patrol missions once they were old enough. When an elven scout from the village returned from the capital city of Arae'saena with news that the humans were no longer fighting amongst themselves and the empire had been chased from the lands, the village council dispatched Kytus and Faelia to Arae'saena to ascertain whether it was time for Irithyll to come out of hiding and join the rest of the world.