Aramis Antheus
Played By Bossun(Active)
0/2,000EXP 48GP

Paladin (Bahamut)
Level Base Attack Bonus Fort Ref Will H/P DC
Spells per Day
1ST +1 +2 +0 +2 1/3
Weapon/Armor Proficiency, Aura of Good, Detect Evil(Sp)/will, and Smite Evil(1/day).

Ability Score MOD Temp MOD Breakdown
Strength 19 +4 8[base] +9[points] +2[race]
Dexterity 18 +4 8[base] +10[points]
Constitution 10 +0 8[base] +2[points]
Intelligence 9 -1 8[base] +1[points]
Wisdom 10 +0 8[base] +2[points]
Charisma 18 +4 8[base] +8[points] +2[race]

HP 10 Death -10 none
AC 18 10[base] +4[armor] +4[dex] Flat 14 Touch 14 CMD 19
+4 deflection (Smite Evil)
Fortitude +3 Reflex +5 Will +3
+2[base] +0[con] +1[race] +0[base] +4[dex] +1[race] +2[base] +0[wis] +1[race]
+2 on Constitution checks made to stabilize; +2 Fortitude saving throws made to remove negative levels; and +2 saving throw against fear, death, and negative energy effects.
SR Resistance none

Init +4 SF 20% Speed 30' Base Speed
Base Melee +5 Base Range +5 Maneuver Bonus +5
+1[bab] +4[dex] +1[bab] +4[dex] +1[bab] +4[str]
Smite Evil — +4 Attack +1 Damage, +2 Damage versus Aura of Evil, Dragons, Outsiders, and Undead.
Point Blank Shot — +1 Attack +1 Damage, versus targets within 30' with ranged weapons.
Longsword +5 Melee (1d8+6) 19-20 Crit (2d8+12)
Long Bow +5 100' Projectile (1d8+0) 20 Crit (3d8+0)

Trained Skills
Skill Name Total Ranks Bonuses
Diplomacy +9 1 +4[cha] +3[class] +1[race]
Knowledge(Religion) +3 1 -1[int] +3[class]
Perception +1 1 +0[dex]

Level Feat Name Effect
1ST Point Blank Shot +1 Atk & +1 Dmg against targets within 30 feet.

Price 15gp; Weight 3 lb; Quantity 1; Location Weapon.
Proficiency Martial, Style One-Handed, Range Melee, Damage 1d8, Critical 19-20/x2.
Price 75gp; Weight 3 lb; Quantity 1; Location Weapon.
Proficiency Martial, Style Two-Handed, Range 100 feet, Damage 1d8, Critical 20/x3.
Arrows (20)
Price 1gp; Weight 3 lb; Quantity 1; Location Ammunition.
Proficiency Martial, Style Bow Ammunition, Type Piercing.
Chain Shirt
Price 100gp; Weight 25 lb; Quantity 1; Location Armor.
Armor Class +4, Maximum Dexterity +4, Armor Check Penalty -2, Spell Failure 20%, Speed 30ft., Hardness 10, and Hit Points 20.
Potion (Cure Light Wounds)
Price 50gp; Weight — lb; Quantity 1; Location Bandolier.
Retrieving a potion uses a move action that provokes an attack of opportunity. Imbibing a potion is a standard action that provokes an attack of opportunity against the potion (AC 23, Hardness 1, Hit Points 1). The effect is immediate and in all other ways is treated as cure light wounds (1d8+1) had been cast upon the target.
Paladin's Kit
Price 11gp; Weight 30 lb; Quantity 1; Location Backpack.
This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
Soldier's Uniform
Price FREE; Weight 5 lb; Quantity 1; Location Worn.
Aramis's uniform includes tan calfskin cavalier boots, leather breeches, a belt, a white linen shirt, gloves, and a heavy grey cloak. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires.

Paladin (Bahamut)

Alignment: Aramis is Lawful Good. He is a scion for Bahamut's influence on the material plane. He obeys the laws of the land and is a champion for the cause of good in addition to following the tenents of his religion.

Hit Dice: Aramis gains maximum hit points for his class at each level. (10 + Constitution modifier)

Skills: Aramis's class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Pilot (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Aramis gains 3 skill points per level.

Weapons and Armor Proficiency: Aramis is proficient with all simple and martial weapons. Aramis is also proficient with light armor, medium armor, heavy armor, and shields (except tower shields).

Aura of Good (Ex): Aramis projects an aura of good with power equal to his Paladin level (see the detect good spell). Smite good attacks receive double their normal bonus to damage on their first successful attack.

Detect Evil (Sp): At will, Aramis can use detect evil, as the spell. Aramis can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil within any other object or individual within range.

Smite Evil (Su): Once per day, a Aramis can call out to Bahamut to aid him in his struggle against evil. As a swift action, Aramis chooses one target within sight to smite. If this target is evil, Aramis adds his Charisma bonus (+4) to his attack rolls and adds his Paladin level to all damage rolls made agains the target of his smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, an undead creature, or a being with an Aura Ability attuned to Evil (see Aura of Good), the bonus to damage on the first successful attack increases to 2 points of damage per level Aramis possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, Aramis gains a deflection bonus equal to his Charisma bonus (+4) to his AC against attacks made by the target of the smite. If Aramis targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time Aramis regains his uses of the ability. At 4th level, and at every three levels thereafter, Aramis may smite evil one additional time per day to a maximum of seven times per day at 19th level.

Human Humanoid (Human)
+2 Strength and +2 Charisma

  • Medium: Aramis is a Medium sized humanoid and receives no bonuses or penalties based on size.
  • Normal Speed: Aramis has a base speed of 30 feet.
  • Human: Aramis is a Humanoid of the human subtype and is treated as a human for any effect related to race.
  • Languages: Aramis can speak, read, and write Common.
  • Destined: Aramis is blessed by Bahamut and receives a +1 racial bonus on all saving throws.
  • Fearless: Aramis has a strong faith in himself, he gains a +2 bonus on saveing throws made aganst fear effects.
  • Life Bound: Aramis has a strong will to live and gains a +2 racial bonus on all saving throws made to resist death effects, saving throws made against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
  • Dual Talent: Aramis has is strong of body and possesses a strong sense of self. He gains a +2 bonus to Strength and Charisma in place of the normal human bonus feat and ability core modifiers.
  • Gift of Tongues: Aramis has a +1 racial bonus on Bluff and Diplomacy checks and he learns one additional language every time he puts a rank in the Linguistics skill.
  • Skilled: Aramis is a natural diplomat, he gains 1 rank in Diplomacy at every level.
  • Favored Class (Alchemist): Aramis's favored class is Paladin and receives extensive training in areas of religion, he gains 1 rank in Knowledge (Religion) for each level he gains in the class.

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