Jacob Dane | |
Age: | 26 |
Hair: | Black |
Eyes: | Amethyst |
Height: | 6'0" |
Weight: | 175 |
Race: | Human |
Class: | Barbarian 1 |
Alignment: | Chaotic Evil |
Level: | 1 |
Experience: | 0 |
Hit Points: | 19/19 |
Gold: | 271 |
Current Status: | Active |
Played by Josh |
Gallery

Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 16 | +3 | 0 | 0 |
Dexterity | 16 | +3 | 0 | 0 |
Constitution | 16 | +3 | 0 | 0 |
Intelligence | 12 | +1 | 0 | 0 |
Wisdom | 12 | +1 | 0 | 0 |
Charisma | 10 | 0 | 0 | 0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | Base 10 +3 Dexterity +3 armor = 16 | Fortitude | +2 | +4 | +6 | |
Flat-Footed | 13 | Reflex | +0 | +4 | +4 | |
Touch | 13 | Will | +0 | +2 | +2 |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+1 | +3Dex/+3Str | +4/+4 | +3 | 4 | 16 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Acrobatics (Dex) | +1 | +3 | +3 | +0 | +7 |
X | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
X | Bluff (Cha) | +0 | +0 | +0 | +1 | +1 |
C | Climb (Str) | +1 | +3 | +3 | +0 | +7 |
C | Craft (Int) | +0 | +1 | +0 | +0 | +1 |
X | Diplomacy (Cha) | +0 | +0 | +0 | +1 | +1 |
X | Disable Device (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +1 | +3 | +0 | +0 | +4 |
C | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Intimidate (Cha) | +1 | +0 | +3 | +0 | +4 |
C | Knowledge (Nature) (Int) | +0 | +1 | +0 | +0 | +1 |
X | Linguistics (Int) | +0 | +1 | +0 | +0 | +1 |
C | Perception (Wis) | +1 | +1 | +3 | +0 | +5 |
X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Pilot (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Profession (merchant) (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Ride (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Sense Motive (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Sleight of Hand (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Spellcraft (Int) | +0 | +1 | +0 | +0 | +1 |
X | Stealth (Dex) | +0 | +3 | +0 | +0 | +3 |
C | Survival (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Swim (Str) | +1 | +3 | +3 | +0 | +7 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
Where X is Cross Class and C is a Class Skill
5 skills per level
Languages Known: Common, Infernal
Feats:
Level 1 - Toughness: Gain +3 HP. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Level 3 - Feat: Description
Level 5 - Feat: Description
Level 7 - Feat: Description
Level 9 - Feat: Description
Level 11 - Feat: Description
Level 13 - Feat: Description
Level 15 - Feat: Description
Level 17 - Feat: Description
Level 19 - Feat: Description
Class Abilities:
Fast Movement: A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Racial Abilities:
Bonus Feat - Endurance:You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
Fearless Humans get a +2 to all saving throws against fear effects.
Destined - Humans get a +1 bonus on all saving throws
Skills: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
Life Bound: Humans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Favored Class: Barbarian - +1 HP/LvL
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Punching Dagger | +4 | 1d4+3 | x3 | P |
Punching Dagger | +4 | 1d4+3 | x3 | P |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Studded Leather | +3 | +5 | -1 | 15% | 30ft | 20lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Statistics of Items Here:
Spells per Day:
Spell DCs:
10+??+Spell Level=
Spells Known:
Orisons:
Level 1:
Character History or Personality information:
Jacob had a very disturbing childhood. When he was 8 years of age, Jacob witnessed the brutal murder of his mother at the hands of his drunken father. Fueled with rage, Jacob could not contain himself and, when he was old enough, brought himself to bring about the same death to his father in the exact same manner that his mother was murdered. After the murder, Jacob had burned down his parents' entire farm and began to grow bitter about the nature of human beings. Becoming naturally racist towards other humans, Jacob found himself friends among the teiflings. They taught him the art and discipline of the mastery over pain. Having been set loose in the world from their civilization, Jacob wants to see a war bring the human race to destroy themselves as vengeance for his mother's slaughter—unaware that he is only a tool being used.