Goods and Services

Gear

There’s more to adventuring than just weapons and armor, and this section breaks down the rest of the necessities. First comes the adventuring gear—a smorgasbord of mundane items used every day by adventurers of all stripes. Whether it’s simple things like a backpack or crowbar, or more esoteric items like a scabbard with hidden compartments or fake shoes for laying down false footprints; everything you need to stock your pack, baggage train, or general store. After this comes specialized gear, including tools and kits to help you with all manner of skills and professions. This is followed by mounts and transportation, ranging from carriages to barding for your riding bat.

Adventuring Gear Adventuring Kits Tools and Skill Kits Animals, Mounts, and Related Gear

Next comes the clothing section, which in addition to keeping your character from running naked into battle contains useful items such as skis, masks, and wigs. Entertainment items offers such things are marked cards and loaded dice, and trade goods details the livestock, foodstuffs, and other items you can sell to pay off any resulting gambling debts. The food and drink section present viandss to feast on.

Clothing Entertainment and Trade Goods Food and Drink

After that, things get more exotic. Alchemical remedies offer more than just antitoxins—who wants to go adventuring without troll oil or vermin repellent? Alchemical tools range from glues and solvents to defoliants, smoke pellets, and glowing ink. Alchemical weapons include bottled lightning, fireworks, grenades, and more.

Alchemical Remedies Alchemical Tools Alchemical Weapons Poisons

Wealth And Money

Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items.

Coins

The most common coin is the gold piece (gp). A gold piece is worth 10 silver pieces (sp). Each silver piece is worth 10 copper pieces (cp). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 10 gp.

The standard coin weighs about a third of an ounce (50 to the pound).

Table: Coins

Exchange Value cp sp gp pp
Copper piece (cp) 1 1/10 1/100 1/1,000
Silver piece (sp) 10 1 1/10 1/100
Gold piece (gp) 100 10 1 1/10
Platinum piece (pp) 1,000 100 10 1

Selling Treasure

In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.

Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.

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