Turn Undead

Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.


Channel positive energy class feature.



You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution 3.0 License