Dazing Assault

You can daze foes with wild attacks.

Prerequisite:

Str 13, Power Attack, base attack bonus +11.

Normal:

Benefit:

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.

Special:

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