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Name: | Kazimir Koshalov |
Age: | 22 |
Hair: | Dark Red |
Eyes: | Black |
Height: | 6'2 |
Weight: | Sturdy |
Race: | tiefling |
Class: | Cleric Crusader 1 |
Alignment: | Lawful Evil |
Level: | 1st |
Experience: | 0 |
Hit Points: | 10/10 |
Hero Points: | Antihero |
Gold: | 35 |
Current Status: | Active |
Played by MadChemist |
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 18 | +4 | +0 | +0 |
Dexterity | 10 | +0 | +0 | +0 |
Constitution | 14 | +2 | +0 | +0 |
Intelligence | 12 | +1 | +0 | +0 |
Wisdom | 18 | +4 | +0 | +0 |
Charisma | 12 | +1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | Base 10 + 0 Dexterity + 7 armor + 5 shield + 1 Natural Armor= 23 | Fortitude | +2 | +2 | +4 | |
Flat-Footed | 21 | Reflex | +0 | +0 | +0 | |
Touch | 10 | Will | +2 | +4 | +6 |
BAB | Mod | Total Range/Melee | Initiative | CMB | CMD |
+0 | +0Dex/+4Str | +0/+4 | +0 | Str(4)+bab(0)+size/other mods | +10 +strength(4) +dex(0) +other mods |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Acrobatics (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
X | Bluff (Cha) | +0 | +1 | +0 | +2 | +3 |
X | Climb (Str) | +0 | +4 | +0 | +0 | +4 |
C | Craft(Armor) (Int) | +1 | +1 | +3 | +0 | +5 |
C | Craft(Weapons) (Int) | +1 | +1 | +3 | +0 | +5 |
C | Diplomacy (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Disable Device (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Disguise (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +1 | +0 | +0 | +1 |
C | Heal (Wis) | +0 | +4 | +0 | +0 | +4 |
X | Intimidate (Cha) | +0 | +1 | +0 | +0 | +1 |
C | Knowledge (Arcana) (Int) | +0 | +1 | +0 | +0 | +1 |
C | Knowledge (History) (Int) | +0 | +1 | +0 | +0 | +1 |
C | Knowledge (Nobility) (Int) | +0 | +1 | +0 | +0 | +1 |
C | Knowledge (Planes) (Int) | +0 | +1 | +0 | +0 | +1 |
C | Knowledge (Religion) (Int) | +1 | +1 | +3 | +0 | +5 |
C | Linguistics (Int) | +0 | +0 | +0 | +0 | +0 |
X | Perception (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Pilot (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Profession (merchant) (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Stealth (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
Where X is Cross Class and C is a Class Skill
skills per level
Languages Known: Common, Infernal, Abyssal
Feats:
Level 1 - Heavy Armor Proficiency: Able to use Heavy Armors.
Level 1(CRUSADER BONUS) - Shield Focus: Gain a further +1 shield bonus to your AC when using a shield.
Level 1(ANTIHERO BONUS) - Tower Shield Proficiency: Able to use Tower Shields.
Level 3 - : Description
Level 5 - : Description
Level 7 - : Description
Level 9 - : Description
Level 11 - : Description
Level 13 - : Description
Level 15 - : Description
Level 17 - : Description
Level 19 - : Description
Class Abilities:
(See Cleric)
Racial Abilities:
+2 Dexterity, +2 Intelligence: Tieflings are quick in body and mind, but are inherently strange and unnerving.
Native Outsider: Tieflings are outsiders with the native subtype.
Medium: Tieflings are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Tieflings have a base speed of 30 feet.
Darkvision: Tieflings see in non-magical darkness out to 60 feet.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks
Maw or Claw(PICKED CLAWS): Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Scaled Skin(PICKED FIRE): The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Flail | +2 | 1d8+4 | x2 | B |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Splintmail | +7 | +0 | -7 | 40% | 20ft | 45lb |
Tower Shield | +4 | +2 | -10 | 50% | 30ft | 45lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here: Splintmail(200 GP), Tower Shield(30 GP), Flail(8 GP), Cleric's robes(Freebie), Unholy Symbol(Hextor)(25 GP), backpack(2 GP)
Statistics of Items Here:
Spells per Day:
0th: 2
1st: 1+1(Domain)
Domain: Destruction(Always prepped, only domain)
Spell DCs:
10+Wis Mod(4)+Spell Level= 14 + Spell Level
Spells Prepared:
Orisons: Light, Create Water
Level 1: Cure Light Wounds
Level 1 Domain: True Strike(DESTRUCTION)
Character History or Personality information: Kazimir was born to the family Koshalov, in a Hextor-oriented city within the Talarian empire. He wasn't alone in entering the world, however. His twin, Jekaterina, was there as he grew. The two were tieflings, hardly alone in their family, which included some half-fiends further up the family tree, but it was still a good omen. It was expected that, as nobility, they would take up religious service of some sort. Kazimir found himself perfectly suited to the clergy of Hextor. He had the wisdom, and the athletic predisposition to serve the wargod well on the battlefield, wielding his signature flail in one hand, a shield on the other. His sister, however, found her calling in a different path. She became a Cavalier. Now, cavaliers were accepted within their family, so long as they pledged service to the church and family, but it was seen as a..lesser path, compared to the honor of serving the god directly as an antipaladin, or cleric. Still, she did well, and didn't dishonor the family in the least.
Eventually, things fell apart, as they always do. Something happened, causing great dishonor to fall upon Jekaterina almost but not quite to the point of the family wanting to exile her. To avoid that becoming a grim reality, her brother chose to volunteer for a pilgrimage to the far-off bastard continent that had spurned the Talarian's invasion attempts. He would journey there, gain strength, and not rest until he had founded a temple for his god in the heathen land. This gave his sister the unique opportunity, as a cavalier, to swear to protect him on this long, protracted journey. The two journeyed together, by ship…